Modules delayed on build

Last week I've added a download counter for all modules, so each time a module is activated or downloaded, its counter gets incremented. This way we will be able to see module popularity in the future. The counter required some rewrite_rules on apache, and just today I noticed that one of the rules was somehow broken. Nothing really serious, but as a result, the build server was unable to read build scripts in queue, and no buildscripts were processed. It's now fixed (16 builds scripts still in queue). It was my mistake, I'm sorry for that.

User comments
Mocabilly 2013-02-18 04:08

I'm curious, which are the most popular modules :)
Is there going to be a little graph. that will show the popularity?

alex canal 2013-02-18 08:10


mx 2013-02-18 12:03

Don't ever make such a terrible mistake again :d

Frank 2013-02-19 02:25

Please keep up the good work!
I love Slax!

It just needs updated working modules. =D

Robert Je┼╝ewicz 2013-02-20 02:22

@Mocabilly That would be great idea :D But I wonder if site engine is ok for that :/
But anyway If I would request, please give a module for ekg2! Great, great IM for console!

Silviuseal 2013-02-21 05:54

Tested x 64 version on a 4Gb stick.Works great,stable and saving the changes for network was a briliant ideea.Now i wait for modules,and i hope for some ATI drivers.Good luck !!!
I like Slax !!!

Marc 2013-02-22 07:24

Thousands of modules to wade through and yet no google-chrome wtf??

Manfred Mueller 2013-02-22 08:15

wtf are you posting here?!?

You should bother to search and use http://www.slax.org/en/modules.php?detail=chrome&category=network

jcsoh 2013-02-22 12:33

@ Marc
Thousands of modules to wade through
Please don't exaxagrate . A quick count will show the total module is still below 1000.